VR could be the killer for 5G, according to Raymond Pao, vice president of products and strategy, HTC Vive. To him it does not mean that more bandwidth and lower torque are sufficient for capturing customers, but those two qualities of a 5G connection are essential to a deep experience.
VR movies and cloud games “may be the biggest share when it comes to 5G and VR,” Pao says, according to an Ericsson report.
Pao mentions bright lights for example – Bright lights are much more sophisticated than the 3D you see in movies, and you can browse objects. Check out Google’s “Welcome to the Months of Light” presentation below:
If you have an HTC Vive or an Oculus Rift or a Mixed Machine, you can download the free app and download it for conversion. It only shows the shapes of the photos, but there is still a way to get to the light in the movies.
HTC plans VR and 5G integration In their future phones to wait for the bright movies and 5G-enabled virtual reality experiences to be mainstream. Pao hopes that these sharp applications will grow rapidly, just 1-1.5 years after the popularity of 5G.