Toy Story 4 introduced in a world that is very different from the team Toy Story » hit the cinema almost 25 years ago. Talk Talk it was the first time a fully computerized film; CGI entertainment is common now, and the hand-drawn animation has been replaced by a combination of the supernatural. Talk Talk it was a huge success as it had more than $ 300 million at the box office; The latest statement was said to be a major disappointment because the best forecasts for its performance were not met, and therefore only $ 1 billion came in.
But more importantly, the Talking Toy abandoned in a world where Pixar Animation Studios is still an alien, rather than an influential company. Expectations for the first Talk Talk they are meek. PORT OF ONEHUNGA Toy Story 4 was celebrated in part because of Pixar’s strong presence over the past 25 years, and Toy Toy The series, in particular, is critical, beautiful, informative, and financially successful. It’s a very good heritage to live up to with a third party. If Toy Story 4 came to the video studio, first as director Josh Cooley – a Pixar animal artist who worked as a storyteller, writer, shorts and project manager. Ratatouille, if The Vehicles the films, for Above PORT OF ONEHUNGA Inside out – talk Symbols for the film’s biggest challenges, from unique storytelling, human design, to the most immersive virtual spider action.
What a great challenge in you Toy Story 4 from a technical point of view?
Josh Cooley: That’s probably the old store. Nearly 10,000 items are in that store, which are then sorted, manufactured and given away, so there’s a ton of information about the team to pack. He knew we were going to go to the old store for the big part of the movie. There’s also dust and dirt, with all these details. So at first, I wasn’t sure I could fill a big store with so many things. The sound I really wanted was like a forest, like a big city of the forest, a lot of things, like shops. We tested it two summers earlier, and we were able to do it, so it seemed possible.
You said you put a lot of Easter cheat products in the old store because you were “lazy”, so you should include things like Bing Bong’s rocket from Inside. What else should viewers watch the video at home?
[Risas] I have to point out that it is not due to laziness. That was just a joke. You really have to do it all, it’s not as easy as clicking a button and dragging something from an old movie. We have to start all the time. But the best thing for me, in one instance, was one hand behind the back. And that’s Ed Catmull’s hand. Ed is the [ex] president of research, and that was the first computer model ever built. He did it as a subject at school. I think it’s just used in Star Trek: Khan’s Wrath the thing. [Catmull trabajó en la película generada por ordenador Génesis de la simulación.] We made it into a concrete statue for you to buy at the antique store.
It’s just random.
Speaking from Pixar over the years about the evolution of the technology, we’ve heard a lot about their light-emitters and the different textures of their world. How does a lamp interact with something like complex perspectives such as a compass?
Yes, that is a good question. I’m not sure though how it works. I know you need to create, of course, a virtual spider web for designing websites in a realistic way. They say, “Where exactly do you want to have a bat?” When I point it on the screen I want it, when I let the spider do it to make it look better. It’s crazy, it’s amazing. So that I can set the other side of the film, the technical side, all I have to do is talk about the emotion that I want, when the fans go to do their magic and come back and from now on they will show me wonderful things. It’s like a magic trick. I am crazy.
What is the difficulty of planning and design order?
It’s a big deal at the store, when they rescue Forky from the council. This is a difficult question. There are a lot of moving parts, a lot of signals. The plot should be very clear as to where the characters are. We use simple lighting to aid sales. The lamp coming from the front of the store is thrown into the store, so at the beginning, Woody and the toys are in the shade, when they reach the cabinet, and the lamp is inserted. It was because the two parts of the series were so different that they met. But there was a lot of work, a lot of information that was said in that work schedule that made him very clear. So it’s hard.
What from an emotional point of view? Is it hard to bring them up trying to break the information and get the document collection?
Bo and Woody’s relationship is likely. For the most part, we’ve taken a closer look at him. It’s a lot more important. Since this is a movie about their relationship, we have seen many movies about the relationship. Sometimes there isn’t enough discussion to establish a relationship. Mostly it’s the similarity between the actors and the chemistry that you hear each time we watch and how they look at each other for free movement Little things really know. And so, every time it hit us, we knew we were going to have fun when we all put it in the room at the same time and looked at all the shots behind us. It is not enough for us to look in one gun, as we say. The entire show is checked no matter what the animation is like, to make sure that each beat is timed and correctly performed.
The confidence of the ending came as a big surprise to most of the club’s fans, but Pixar just released a replacement end It’s always the opposite way, and it seems to have gotten into the myths of the stage. What kinds of conversations did you have about wanting to end the film?
So the first script was just a cartoon – all the toys, including Bo, came back to Bonnie’s house at the end, saying something like, ‘Bonnie has a new lamp now, and everything from defining the way he left, but now with Bo in the picture. “And it’s not just about being emotional. You don’t really learn anything of that.
Then I thought, “Let’s see what happens CasablancaPast tense – where they love each other, but know their work is different and must be done now. “That’s why you saw the shows deleted. And that didn’t work. So we went to the next level, namely, ‘Let’s see what it looks like if we don’t come back.’ I think right now I remember going through this level with the creators.I just talked about him staying in the love of his life and greeting his friends, saying: “To no end and beyond! “to Buzz, my voice cracking at the inner emotion of that moment. I could feel it. So I believed that if I could put emotion on the face, it would be a strange .
What are the biggest challenges in the design phase, especially the design of the Duckling and the Bunny?
And, of course, my production designer, Bob Pauley, was a designer in the first place Talk Talk. Buzz Lightyear was created. So, he came out with a beautiful design, a worldview. Talk Talk it is a reference to large shapes viewed from small perspectives, so that this is exactly the nature of the protagonists. She knows that dramatic lights and textures are the most noticeable the Talking Toy. Along with Duckling and Bunny, he said to me, “These are displays of toys. Most toys are dirty. They don’t look like a backpack, so being made from these awesome materials is really expensive. These guys are designed to be the best, with a different twist to their identities. So the designers showed me a town of different colored animals, and we’ve reduced it to two, which are linked apart from these colors, you know, and the blue bunny doll and others.
Forky has a new perspective on this world, and he has to be like dirt, but to be nice and to look good. What are the conversations about your design?
Not enough! [Risas] it’s just plain, that’s the best thing for me. When we first started talking about art as a toy, the first drawing was about sharpening. As far as we could see, we all survived the drawing bows and all sorts of arms and legs. The spikes are just fun. In a different way – you don’t have to think about this, but the idea of a canvas being a fork and a shovel is helped by the idea of dirt and sports equipment at the same time. Even in his formation, he is not sure who he is. And it’s not really fun and entertaining for that.
People are very familiar with Pixar movies, arguing about their times and ideas, etc. And Forky scares people because he says, “So, maybe something is a toy? Can anything in this world live and live forever? »Do you two have this kind of sexual conversation? Are you talking about Forky’s actions in your world?
Oh yeah! That is why he was born. We were in the room talking about our children and the conditions of Talk Talk these toys are alive. We said, “Yeah, our own kids in the real world, picking up rocks and playing. If Bonnie does, is there life on the rocks?” So we started pulling the strings in the big world . But we were like, ‘Please wait, hug her! Tell me what will happen! »And the truth is, the fact that the toy didn’t wake up. Not found Toy Story 1, 2, Te 3, so he does not understand any of the laws of the world. He is being murdered and we are being ridiculed.
But the fact is that the audience comes with all this knowledge of the Talking Toy. So to show a man until his enlightenment makes it much easier for this, wise expert. But, in addition, he is released so that no innocent person can force Woody to explain what a toy is. And we can say, “Oh, now Woody is backing up the information. So there’s definitely a reason he’s included in the film. “